In some games the character equipment is fairly basic -- one either has a particular type of item equipped, or not (*"a shield is equipped"*). A single bit is enough to hold this information, but memory is allocated and accessed in larger chunks. A single character, 1 byte in size, holds enough space for any configuration of 8 such binary equips (8 bits in a 1 byte).

The input file **DATA1.txt** will contain 5 lines, each an integer 0 <= EQUIPPED <= 255, single space delimiter, and an integer 0 <= ITEM <= 7. ITEM is the position of the bit, where 0 is the *least significant bit* and 7 is the *most significant bit*

The output file **OUT1.txt** will contain 5 lines of output, corresponding to each case of input. 1 if the item is present, 0 if item is not.

*Reminder of how binary digits work:* it's all sums of powers of 2.

255 = 2^{7} + 2^{6} + 2^{5} + 2^{4} + 2^{3} + 2^{2} + 2^{1} + 2^{0} = 11111111

Where ITEM 7 is represented by 2^{7}; and ITEM 0 together with ITEM 1 are 2^{0} + 2^{1} = 00000011 = 3

0 0 1 0 1 1 2 1 255 7

0 1 0 1 1